ABOUT US

What is iSTEAM?
iSTEAM is a modern, holistic youth development program designed to prepare young people for success in a rapidly changing world. The acronym reimagines the traditional STEAM model to meet the needs of today’s generation.
• I – Innovation: Encourages creativity, problem-solving, and entrepreneurial thinking.
• S – Social Impact: Inspires youth to apply skills to community challenges and equity-driven solutions.
• T – Technology: Builds digital literacy, coding, AI awareness, robotics, and tech fluency.
• E – Entrepreneurship: Develops leadership, financial literacy, and business skills.
• A – Arts: Fosters creativity, storytelling, and cultural expression across traditional and digital mediums.
• M – Mindset: Promotes resilience, growth mindset, mental wellness, and media literacy.

Who We Are

iSTEAM  is an organization that provide students with an overtly intensive and outstanding educational experience that augment student learning and accomplishments. This experience will provide our students with the knowledge and skills required to achieve academic success and contribute to the increased well-being of their communities

Strategies & Plans

An Integrated program in STEAM, and the Arts will allow students to engage in real world problems and experiences through project-based and experiential learning activities that can lead to higher order thinking and metacognitive awareness. This program will engage students in STEAM disciplines that integrates STEAM, with hands-on field experiences, exposure to the arts, social impact, and theater.
MEET OUR TEAM

MISSION STATEMENT


iSTEAM Leadership Project (iSTEAM) 
The iSTEAM Leadership Project is dedicated to meeting the unique needs of underserved students through collaborative learning and innovative approaches. Our mission is to empower students by educating them in the areas of Social Impact, Technology, Entrepreneurship, Arts, and Mindset (STEAM), while raising awareness of career opportunities in these fields. We strive to cultivate a lifelong appreciation for the arts and inspire students to become scholars of change—equipped to make a positive impact on themselves, their communities, and the environment.

OBJECTIVE

The program objective is to incorporate a strong entrepreneurial component, mentoring, and exposure to role models from academia and industry that will facilitate the development of students into future STEAM business leaders who will not only participate in the STEAM workforce, but also contribute to the expansion of a STEAM based economy.

GOALS

Our goals are to increase student awareness and knowledge of educational opportunities and careers in STEAM disciplines.
 Increase student knowledge, skills, and practices represented in STEAM and/or STEAM workforce.
Increase participation of underrepresented populations in STEAM programs and careers.
Empower students to become “scholars of change' with an emphasis on positive character development and community engagement.